PS5 Hardware Reveal Trailer || PLAYSTATION 5 THE FUTURE OF GAMING ||
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CPU: 8x Zen 2 Cores at 3.5GHz
GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz, RDNA 2 architecture
RAM: 16GB GDDR6
Storage: Custom 825GB SSD
Expandable storage: NVMe SSD slot
Optical drive: 4K Blu-ray drive
The console will come in two styles: an asymmetrical PlayStation 5, and a symmetrical PlayStation 5 Digital Edition. The difference between the two is fairly obvious: The former has a disc drive, while the latter will play only digital games. As such, it’s likely that the PS5 Digital Edition will cost less, but it’s not clear how much the price break might be.
The SSD is the PS5’s secret weapon, at least according to the Epic Games developers. The PS5 targets a load rate of 5.5 GB/s. In theory, that’s almost 10 times faster than the PS4. To be cost-effective, however, the PS5’s default hard drive will be only 825 GB, rather than a full 1 TB.
Epic Games is, in fact, so impressed with the PS5’s SSD that it’s had to rewrite parts of the Unreal Engine’s code. A developer claims that the SSD will enable more detailed and immersive environments, chock full of far more assets than previous consoles could render. The dev claims that the SSD will force other developers to rethink how they approach game design. It’s a bold claim, but we’ll see for ourselves during the PS5’s life cycle.
Cerny also discussed the PS5’s custom RDNA2 AMD GPU, and the physical construction of the PS5’s CPU. The short version is that the control unit (CU) on the PS5 is 62% larger than the PS4’s, largely due to the amount of transistors present. This means the PS5’s CPU will be able to route more processes, more efficiently.
The GPU will also make use of both ray tracing and primitive shaders, which will affect both power consumption and heat management. Unlike the PS4, on which power consumption can variously tremendously from game to game, the PS5 will try to standardize power consumption for each game and make resources available as needed. This should prevent overheating, as well as excessive fan noise.
One of the most exciting —but also most technically demanding — aspects of the PS5 is its emphasis on 3D audio. Some PC headsets already feature 3D audio, but eventually, Cerny wants the PS5 to deliver 3D audio, regardless of platform: TV speakers, headset or soundbar. The key to 3D audio lies in Head Related Transfer Function, or HRTF. This feature maps out an individual’s hearing based on a sound’s frequency, direction and volume.
A Sony patent suggests that the PS5’s 3D audio may also be dynamic, to some degree. The patent describes a “dynamic AI audio” system that responds to player cues in order to gauge a player’s emotional state and adjust the music accordingly. This could be anything from changing a piece’s tempo, to using a different piece entirely. On the other hand, the PS5 isn’t mentioned specifically in the patent, so this could also be more of an experimental idea.
We may also get a taste of the PS5’s 3D audio capabilities at the June 11 event. An official PlayStation blog post advises viewers to watch the proceedings with headphones rather than phone or laptop speakers. Perhaps this is just to show off each game’s audio design, but it’s not impossible to include a 3D audio demo. The only problem is that 3D audio has to be customized to each user, so it’s not clear how a general audience would be able to hear the effect.
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